REACH-OUT
Vol.3 no.3                           January, 2001



CP NEWS
Bye 2000 and hello 2001. The new millennium has dawned. What a good opportunity to discuss the actual as opposed to the pervceived! But first of all, I would like to wish you all the best in the new year.

Irregardless of the computer hype, while the year 2000 looked like the beginning of a new millennium, it really closed the last one. It is 2001 that actually begins the count of the new millennium and takes us into the 21st century. While this is not a revelation, it never-the-less has transferable parallels with the direction of ESL teaching, the reform and the complexity of the changes facing us. See the section Timely lesson plans.

Though it is in 2001 that the reform comes into application for ESL at the primary second cycle , it is not necessarily in 2001 that the classroom will be transformed. A popular concept of learning as a process of constant re-organization of understanding is probably applicable to all levels in the reform process. The "virage" should be perceived as a turning point towards a new direction in education rather than a sharp bend in the road. Moreover, this new direction is evolutionary rather than a pre-conceived mapping of a well-defined path. While interpretations are still the essentilial ingredient of classroom educational practices, the focus of these interpretations are anchored in scientific research by those in cognitive psychology, the study of the mind and the neurosciences, the study of the physical brain. We all know how knowledge has exploded in the last decades and how the Internet has expanded the availability of knowledge. We also know that we take time to ingest and adjust to new knowledge, not to mention incorporating practices based on new knowledge. We can also expect scientific research and our understanding of yet unknown information will give us new insights that will shape our classroom practices and lead us to navigate new frontiers previously unknown.
 
 

Some conclusions:

  • Change is in the air, even like air, surrounding and nurturing us.
  • Change is a 'variable constant', always around but in varying amounts.
  • Change involves a discriminating reflection on the actual and the perceived.
  • Profound changes take time.
  • Which leads to the question - TIME: How will we find time for change???

    One possibility, changes to the school calendar are being suggested with the hope that there will be more time for pedagogical concerns.

    Training sessions

    Here is an update on ESL Training sessions for 2000-2001:

  • Integrating Strategic teaching: follow up to ½ planning day on November 3 - Follow up requested - A strategic lesson plan. Also see Direct Instruction in this issue - This explains some of the elements in ES such as explicit teaching.
  • Pedagogical approaches, methods and organization. January 26 will be the research and presentation phase of the participants' projects to share a view of the various practices associated with the reform.
  • ESL Primary Program for 2 days this spring in collaboration with the CSRS and CSHC (April 18 & 19, class release days to be confirmed) For ESL primary teachers.
  • Quality Guarantee Canadian
    English Games on the Internet

    from: http://www.quia.com/dir/eng/

     
    1
    A Feast of Homonyms
    A matching game of homonyms.
    Created by Mona
    2
    contractions
    match the contractions with their correct word pairs
    Created by donna taylor
    3
    Contractions
    Making one word using two words
    Created by S.Carter
    4
    English Irregular Verbs
    Learn the past tense of irregular English verbs
    Created by Sarah Taylor
    5
    English or US English
    Associate different words used in England with those in the United States
    6
    Greek & Latin Roots Skills
    These problems ask definitions on Greek & Latin Roots.
    Created by Sarah R. Baize
    7
    Irregular Verbs
    Learn past tense and past participles
    8
    More Contractions
    Word pairs and their shortened forms.
    9
    Parts of Speech
    Students will match the part of speech with the correct definition.
    Created by Colleen N. Sheridan
    10
    Prefix Skills
    This game is here to help you in learning your prefixes.
    Created by Jose Otero
    11
    Roots & Prefixes
    Test your knowledge of the meanings of latin and greek roots and prefixes!
    Created by Bridget Colabello
    12
    World of Language A-H
    Glossary of Terms A-H 
    This is a list of terms students need to know in English
    Created by Marty Pettigrew
    13
    World of Language I-O
    A list of terms (I-O) that students need to know in grammar.
    Created by Marty Pettigrew
    14
    World of Language P
    Terms needed in grammar-"P". 
    Match the term with the correct definition
    Created by Marty Pettigrew
    15
    World of Language Q-W
    A list of terms Q-W that students use in grammar.
    Created by Marty Pettigrew
     
    ESL Multimedia Learning

    http://www.geocities.com/esllab/index.html

    The Cave of Magic** - Can Simeon, the genie, read your mind to perform a magic card trick? Follow the directions to find out.

    The Animal Guessing Game** - Answer some yes/no questions about an animal that you are thinking about and the computer will guess what animal it is.

    Hangman** - Choose from categories like clothes, colors, sports....

    Hangman* - Guess the missing animal name to win before you are 'hanged'. Choose BACK when finished.

    Hangman* - Guess the missing plant name in this version.

    Hangperson* - Also click on the "Pictures" section to see pictures of the objects used in the game of "Hang Person."

    Wordmeister Games** - Like hangman above.

    Think of a number** - Follow the directions to be surprised with a magic trick!

    Scrambled Words** - A list of many scrambled word games and quizzes.

    Crossword Puzzles** - Made especially for ESL students.

    Riddles** - Try to think of the funny answer to these questions.

    Daily Grammar Lesson Archives

    http://www.dailygrammar.com/archive.html

    Parts of Speech
    Lessons 1-5 Verbs
    Lessons 6-10 Verbs
    Lessons 11-15 Verbs
    Lessons 16-20 Nouns
    Lessons 21-25 Pronouns
    Lessons 26-30 Pronouns
    Lessons 31-35 Adjectives
    Lessons 36-40 Adjectives
    Lessons 41-45 Adjectives
    Lessons 46-50 Adverbs
    Lessons 51-55 Adverbs
    Lessons 56-60 Adverbs
    Lessons 61-65 Adverbs
    Lessons 66-70 Adverbs
    Lessons 71-75 Prepositions
    Lessons 76-80 Conjunctions
    Lessons 81-85 Conjunctions
    Lessons 86-90 Review

    Parts of the Sentence
    Lessons 91-95 Subject/Verb
    Lessons 96-100 Subject/Verb
    Lessons 101-105 Predicate Nominative
    Lessons 106-110 Direct Object
    Lessons 111-115 S/V, PN, and DO
    Lessons 116-120 Transitive and Intransitive
    Lessons 121-125 Transitive and Intransitive
    Lessons 126-130 Appositives
    Lessons 131-135 Nouns of Address
    Lessons 136-140 Pronouns
    Lessons 141-145 Pronouns
    Lessons 146-150 Noun/Pronoun Review
    Lessons 151-155 Adjectives
    Lessons 156-160 Review
    Lessons 161-165 Adverbs

    Parts of the Sentence Continued
    Lessons 166-170 Adverbs
    Lessons 171-175 Review
    Lessons 176-180 Prepositional Phrases
    Lessons 181-185 Prepositional Phrases
    Lessons 186-190 Review
    Lessons 191-195 Indirect Objects
    Lessons 196-200 Review
    Lessons 201-205 Conjunctions
    Lessons 206-210 Verbals
    Lessons 211-215 Verbals - Gerunds
    Lessons 216-220 Verbals - Noun Infinitives
    Lessons 221-225 Verbals - Participles
    Lessons 226-230 Verbals - Participles
    Lessons 231-235 Verbals - Adverb Infinitives
    Lessons 236-240 Verbals
    Lessons 241-245 Verbals
    Lessons 246-250 Compound Sentences
    Lessons 251-255 Adjective Clauses
    Lessons 256-260 Adjective Clauses
    Lessons 261-265 Adverb Clauses
    Lessons 266-270 Adverb Clauses
    Lessons 271-275 Noun Clauses
    Lessons 276-280 Clauses - Review
    Lessons 281-285 Clauses - Review
    Lessons 286-290 Sentence Variety
    Lessons 291-295 Compound and Complex
    Lessons 296-300 Compound and Complex

    Usage
    Lessons 301-305 Capitalization
    Lessons 306-310 Capitalization
    Lessons 311-315 Capitalization
    Lessons 316-320 Capitalization

    http://webster.commnet.edu/grammar/index.htm

    Vocabulary

    http://esl.about.com/homework/esl/blvocab.htm
    Vocabulary is best learned in context. Check out this ever expanding vocabulary resource, placing vocabulary in contextual areas and presented in a quiz format. You will also find vocabulary reference tools and guides.

    Building Phrasal Verb Vocabulary - 1

    Building Phrasal Verb Vocabulary - 2

    Advanced Learners Internet Slang and Jargon Quiz

    Advanced Learners Internet Slang and Jargon Quiz - Definitions

    Missing Word Quiz: Australia

    Missing Word Quiz: Canada

    Missing Word Quiz: Ireland

    Missing Word Quiz: USA

    Word Groups: The Body

    Word Groups: Places, Communities, Geographical Features

    Descriptive Adjectives - People

    Descriptive Adjectives - Actors

    What's Wrong - Improper Vocabulary Quiz - 1

    What's Wrong - Improper Vocabulary Quiz - 2

    What's Wrong - Improper Vocabulary Quiz - 3

    Household Appliances - Beginner

    Household Appliances - Intermediate

    Household Appliances - Advanced

    Top 1000 English Words - Numbers 1 - 250

    Top 1000 English Words - Numbers 250 - 500

    Top 1000 English Words - Numbers 501 - 750

    Top 1000 English Words - Numbers 751 - 1000

    Top 1000 English Words - In Alphabetical Order Page 1

    Top 1000 English Words - In Alphabetical Order Page 2

    Top 1000 English Words - In Alphabetical Order Page 3

    Top 1000 English Words - In Alphabetical Order Page 4

    Sports - Verbs

    Sports - Equipment

    Sports - Measurements

    Sports - Places

    Give or Take? #1

    Give or Take? #2

    Have or Get? #1

    Have or Get? #2

    Make or Do? #1

    Make or Do? #2

    Internet Slang

    Internet Terminology

    Internet Slang Review

    Job Interview English I

    Job Interview English II

    Newspapers

    American/British

    Basic Business Letters

    Sports Idioms

    Reference list of most common phrasal verbs

    Phrasal Verb Review Quiz

    Phrasal Verbs using "Get"

    Phrasal Verb Gap Fill Quiz

    Phrasal Verbs: "Speaking"

    Phrasal Verbs: "Money"

    April Fool's Day Idiom Quiz

    Shopping

    Television

    Restaurants

    Babies

    Human Sounds

    Banking Terms

    Banking and Business Abbreviations and Acronyms

    Commonly Confused British vs. American Vocabulary

    Punctuation Terminology

    Confusing Words - 1

    Confusing Words - 2

    Confusing Words - 3

    Confusing Words - 4

    Confusing Words - 5

    Body Idioms

    Color Idioms

    Action Verb Idioms #1

    Action Verb Idioms #2

    Feeling and Opinion Idioms #1

    Feeling and Opinion Idioms #2

    Participle Adjectives

    Movement Verbs #1

    Movement Verbs #2

    Movement Verbs #3

    Movement Verbs #4

    Musical Vocabulary

    Language Arts downloads Software

    Freeware or working Demo software

    http://www.kidsdomain.com/down/pc/_languagearts-index.html

    Here are a few samples for 8 years old and over

    123 Flash Me by Feducate Software, Inc. (Win95/98)
    A Zillion Kajillion Rhymes & Clichés by Eccentric Software (Win3, Win95/98)
    AceReader by StepWare, Inc. (Win3)
    AlphaNatix by Zero Entertainment (Win95/98) 
    Alphen by Family Games (Win95/98)
    Animated Beginning Phonics by Flix Productions (Win3)
    Animated Spelling by Flix Productions (Win3)
    Aquatar's Fables by Torpedo Software (Win95/98)
    Balloons by Steven T. Fricke (Win3)
    Bardusa by Terje Olsen (Win3)
    BogOut by Lance Frohman (Win3, Win95/98)
    Captain Zog's Main Idea- Level A by Gamco (Win3, Win95/98)
    Captain Zog's Main Idea- Level B by Gamco (Win3, Win95/98)
    Cipher by Copperflow Solutions (Win95/98)
    Clown Spell by Nissen Ventures (Win3, Win95/98)
    Computer Graded Worksheets by Comp Ed, Inc. (Win3, Win95/98)
    Counting Syllables by Little Fingers Software (Win95/98)
    Creative Writer 2 by Microsoft (Win95/98)
    Cross Craze by ORT Software (Win95/98)
    Cross Pix by Patchwork (Win3, Win95/98)
    Definition Tester by Crystal Vortex Inc. (Win3, Win95/98)
    Dino Spell by Dynotech Software (Win3, Win95/98)
    Doubling Consonants by Little Fingers Software (Win95/98)
    Dyn-O Sports by Comp Ed, Inc. (Win3, Win95/98)
    E-Books by Adobe (Win3, Win95/98)
    Early Learning V4.5 by KIDware (Win95/98)
    Editor in Chief- Level A by Critical Thinking (Win3, Win95/98)
    Editor in Chief- Level B by Critical Thinking (Win3, Win95/98)
    Editor in Chief- Level C by Critical Thinking (Win3, Win95/98)
    Em@il Scrabble by Hasbro Interactive (Win3, Win95/98) 
    English College: Concord by ChalkSoft (Win3, Win95/98)
    Enigmacross by Crossdown (Win95/98)  ESL Renegades- Level A by Gamco (Win95/98)
    ESL Renegades- Level B by Gamco (Win95/98)
    ESL Renegades- Level C by Gamco (Win95/98)
    ESL Renegades- Spanish/English Version by Gamco (Win95/98)
    Essential Grammar Level A by Gamco (Win3)
    Essential Grammar Level B by Gamco (Win3)
    Essential Punctuation Level A by Gamco (Win3)
    Essential Punctuation Level B by Gamco (Win3)
    Fact or Opinion by Little Fingers Software (Win95/98)
    Farnsworth’s Funpack for Kids by Elpin Systems (Win3, Win95/98)
    Fiction or Non-Fiction? by Little Fingers Software (Win95/98)
    Fingerspelling Screensaver by Palatine Inc. (Win3)
    Fun with Phonics Level 1 by Nissen Ventures (Win3)
    Grammar Renegades - Level A by Gamco (Win95/98)
    Grammar Renegades - Level B by Gamco (Win95/98)
    Grammar Renegades - Level C by Gamco (Win95/98)
    Grammar Slammer and Spelling Slammer by English Plus+ (Win3, Win95/98)
    GuessWord by Whatsoever Software (Win3)
    Gumball and You Save the Alphabet by Arctic Games (Win3, Win95/98)
    Hang-Em by Galt Technology (Win3, Win95/98)
    Hang2000 by Ken Winograd (Win95/98)
    Homonyms by Little Fingers Software (Win95/98)
    Hoyle Word Games by Sierra (Win95/98) 
    Hunter of the Past by Caroline Hensby and Bernard Braham (Win95/98)
    Hurlman by jAmBone Comics (Win3, Win95/98)
    Inspiration 6 by Inspirational Software
    Inspiration K-12 Demo by Inspiration Software, Inc. (Win3)
    Instant Poetry by Mike Sennett Software (Win95/98)
    iSpellWell by iSpellWell.com (Win95/98)
    KEYTOO – Keyboard and Mouse Maze by Bill Buckels (Win3)
    Keywords by Little Fingers Software (Win95/98)
    Kids SyvumBooks – English Demo by Syvum Technologies Inc. (Win95/98)
    Kidware v2.10 by Kidware Educational Software (Win3, Win95/98)
    Krysten Learns to Spell by Nissen Ventures (Win3, Win95/98)
    Lexicon by Galaxy Software (Win3, Win95/98) 
    Looking for Words (Community) Demo by Attainment Company (Win95/98) 
    Lyriq Crosswords by Enteractive Inc. (Win95/98)
    Moraff's Phrase Detective by MoraffWare (Win95/98)
    Multimedia Spelling Bee by Indigo Rose Corporation (Win3, Win95/98)
    Noodle by Xdyne (Win95/98) 
    Paragraph Power by Gamco (Win95/98)
    Parts of Speech Level A by Gamco (Win3, Win95/98)
    Parts of Speech Level B by Gamco (Win3, Win95/98)
    Past, Present or Future by Little Fingers Software (Win95/98)
    Personal Best Speller by Personal Best Systems (Win95/98)
    Phil's ABC Fun Center by Nissen Ventures (Win3, Win95/98)
    Phonics Tutor by 4:20 Communications (Win3, Win95/98)
    Planet Spell by George Brawley (Win3)
    Pokemorphs Books by Pokemorphs (Win3, Win95/98)
    Precision Writing Level A by Gamco (Win95/98)
    Qunck "The Words Game" by WordsWorth Corp. (Win3) 
    Ray's Spelling and Word Games by Ray Le Couter Educational (Win95/98)
    Reading Blaster: 3rd Grade by Knowledge Adventure (Win95/98)
    Reading Blaster: 4th Grade by Knowledge Adventure (Win95/98) 
    Reading Blaster: 5th Grade by Knowledge Adventure (Win95/98) 
    Reading Concepts Set A by Gamco (Win95/98) 
    Reading Concepts Set B by Gamco (Win95/98) 
    Reading for Critical Thinking - Level A by Gamco (Win95/98) 
    Reading for Critical Thinking - Level B by Gamco (Win95/98)
    Reading for Critical Thinking - Level C by Gamco (Win95/98)
    Reading SOS Demo by Lexia Learning Systems (Dos, Win3)
    Responsive Writing by Gamco (Win95/98)
    Ridiculous Rhymes Demo by Sherston Online (Win3, Win95/98)
    Show Me Spelling Demo by Attainment Company (Win95/98)
    Sign Finder Demo by SoftScience (Win3, Win95/98)
    Simple Sentence Lab Demo by Computer Mice (Win3, Win95/98)
    SLanT by Fernando J Sosa (Win3, Win95/98)
    Snowman v3.0.280 by ABC – Ware Software for Kids (Win3)
    Spell It Right & Plural Nouns by Little Fingers Software (Win95/98)
    Spell-Mell by AHA! Software (Win3)
    Spelling Buddy by Yourbud.com (Win3, Win95/98)
    Spelling Games by KIDware (Win95/98)
    Spider-Man In Amazing Adventures by National Dairy Council & U.S. Department of Education (Win3, Win95/98) 
    Storybook Weaver Deluxe by MECC (Win3, Win95/98) 
    Storymaker by Elson Embry (Dos)
    Storymaker + VGA by Elson Embry
    Student eJournal Demo by Aurbach & Associates, Inc. (Win95/98)
    Tarzan Adventure Stories- At Earth's Core by Trendmasters (Win95/98)
    Tarzan Adventure Stories- Conqueror of Mars by Trendmasters (Win95/98)
    Tarzan Adventure Stories- Lord of the Jungle by Trendmasters (Win95/98)
    Ten Thumbs Typing Tutor by Cross Worlds Computing (Win95/98)
    Terrific Terrible Trios 1 by Little Fingers Software (Win95/98)
    The Three Little Tigers go to Traffic Court by John Fracey (Win3, Win95/98)
    Thesaurus Tangle by Soleau Software (Win3, Win95/98)
    ThinkAnalogy Level A Demo by Critical Thinking (Win95/98)
    ThinkAnalogy Level B Demo by Critical Thinking (Win95/98)
    ThinkAnalogy Level C Demo by Critical Thinking (Win95/98)
    Topic Tangle by Soleau Software (Win3, Win95/98)
    Twisted Tails by AHA! Software (Win3, Win95/98) 
    Undersea Reading for Meaning (A) by Gamco (Win3, Win95/98)
    Undersea Reading for Meaning (B) by Gamco (Win3, Win95/98)
    Vtrain by Paul Rädle (Win95/98)
    WAD Boggle by Wayne Drennen (Win95/98)
    Wheel of Sparta by Disney (Win3, Win95/98)
    Whirlwords by Family Games (Win3, Win95/98)
    Word Blitz by SoftSpot Software (Win95/98)
    Word Connect by Galaxy Software (Win3, Win95/98) 
    Word Cross Demo by Hi Tech of Santa Cruz (Win95/98) 
    Word Gallery by Kinderware, Inc. (Dos)
    Word Games At Camelot by Adventure Learningware (Dos, Win3, Win95/98) 
    Word Processing for Kids by Sidney D. Nolte (Dos)
    Word Renegades - Level A by Gamco (Win95/98)
    Word Renegades - Level B by Gamco (Win95/98)
    Word Renegades - Level C by Gamco (Win95/98)
    Word Rescue by Redwood Games (Dos)
    Word Search Rampage 95 by Insight Software Solutions, Inc. (Win95/98)
    Word Wacko by Jim Knopf (Win3, Win95/98)
    WordMania by 4 Developers
    WordMix by Soleau Software (Win3, Win95/98)
    WordNerd by A.J. GoodWare (TM), Inc (Win3, Win95/98)
    WordPlay by Steve Munro (Win95/98)
    WordTrix by TeaTime Software (Win3, Win95/98)
    WorkBook by Bill Buckels (Win3)
    World Walker Australia Demo by Soleil Software (Win95/98)
    Writing Blaster by Knowledge Adventure (Win95/98)
    Writing Renegades - Level A by Gamco (Win3)
    Writing Renegades - Level B by Gamco (Win3)
    Wurzgez by Eternity Zone Gaming (Win95/98)
    Zap 2.1 by YAV (Win3, Win95/98)
    REACH-OUT

    The Internet edition of the REACH-OUT Newsletter

    http://station05.qc.ca/css/cybersite/reach-out/

    where you can click on the links to take you to:

  • the sites suggested in this issue, and past issues,
  • e-mail addresses of other teachers (send in yours if it is not listed or has changed)
  • the Banque des resources didatiques, a list of available cassettes and a Bon de commande for ordering
  • associations, ped. sites, etc.
  • Ron Mastine

    (819) 845-7111

    1 888 847 1610 ext 278

    ron@csdessommets.qc.ca

    The Task: Scavenger Hunt

    Assignment:

    Go to the suggested site to find the information or picture requested.

    Copy and then paste the results into a word processor document and hand it in to the teacher.

    Allotted time: 60-75 minutes

    Instructions:

    Follow the links and report your findings.

    1.       The weather:  Check-out the weather for a major city near you from the available list (i.e. Sherbrooke) and write a short sentence to summarize the  forecast for tomorrow.  (Instructions: go to Yahoo (www.yahoo.com) and choose the link to weather. Select your region and nearest city. )

    2.       The news:  a) What are the Canadian headlines of the newspaper for today (Instructions: go directly to http://www.montrealgazette.com/ or via  Yahoo (www.yahoo.com) and choose the link to newspapers in News and Media. Select the country, city and finally, newspaper. )

    3.  Looking for ...a kitten: Find an image of an elephant but make sure it's not too big!

    Instructions: go directly to Yahoo (www.yahoo.com) or any search engine and choose the link to pictures or write "elephant picture" in the search box . Choose the link(s) that best describes what you are searching. When you find an image, right click (Windows) on the image and choose Save as to put it on your diskette or network drive. Then in a word processor, choose Insert image - From file and add the image you had saved or simply print out the picture from the page.

    4.       The sports scores: Give the scores of  3 games played yesterday and the name of one player featured in an article. Via  Yahoo (www.yahoo.com) or any search engine and choose the link to Sports. Select the link to a sports site.

    5.       A dictionary: Go to www.dictionary.com , www.m-w.com or do a search for dictionary in a search engine. Look up the definition of these words:  clang, sigh, splinter, tangle.

    6.       Let's travel:  Choose an interesting place in the world and give specific details of two activities you would like to do there from the information on the site (cost, times, etc.)?

    Go to Yahoo (www.yahoo.com) or any search engine and choose the link to travel or write " travel " in the search box . Choose the link(s) that best describes what you are searching.

    7.       The words to that song: From Yahoo (www.yahoo.com), or any search engine do a search for lyrics and choose a type of music you like and include the lyrics to one of your favorite songs.

    8.    A television program: From Yahoo (www.yahoo.com), or any search engine do a search for television programs and choose your favorite English language program. Give 2 interesting facts from the pages, about the show.

    http://station05.qc.ca/css/CyberSite/webquest/workshop/quest/hunt.htm

    A Quest for Links
     
     

    http://station05.qc.ca\css\CyberSite\webquest\workshop\search\resour.htm



     
     
     
     

    Teacher's page for A Quest for Links



    This Hotlist activity is meant for younger or older students.
     
     

    The goal is to gather a large number of pertinent links meaningful to the students, on a topic in a very short period of time and thereby help the teacher plan a WebQuest or related activity.
     
     

    The activity could last from 30 to 45 minutes and gather a multiple of 10 links per student at a computer.
     
     

    ?       To use the hotlist activity, direct the students to the site and give them an appropriate topic related to a future WebQuest you can build on the topic given.
    ?       Give the students an example of a description and appreciation you expect according to their language proficiency.
    ?       Tell them how you would like them to present their results: print out, email or hand in as a file.
    ?       Direct them to the appropriate software on the available computers (word processor / web editor and browser).
    ?       Suggest the appropriate resources (for kids or High 5)
    ?       The results should help students use search engines, navigate the Internet, discriminate resources, manipulate information and provide the teacher with student recommended sites for further use.
    ?       Use the activity for other topics.


    Direct Instruction

    Among the principles of Enseignement Stratégique, we find explicit teaching with appropriate scaffolding, correction of erroneous conceptions, etc. Direct Instruction has proved to be a very successful explicit teaching model related to Enseignement Stratégique that might provide further insight. Included are articles from the Internet:

  • Instructional Overview
  • The major features of Direct Instruction
  • Robert Slavin's Model

  •  
     



    http://www.valdosta.edu/~whuitt/psy702/instruct/instevnt.html
     
     

    EVENT
    TEACHER BEHAVIOR
    STUDENT BEHAVIOR
    PRESENTATION
    Overview 
      • Review 
      • provides an opportunity for students to recall and/or examine what they have already learned in preparation for the current lesson 
      • focus on prerequisite skills and concepts 
      • check homework and discuss difficult questions 
      • link the lesson to previous ones 
      • work a problem similar to those done already 
      • review the previous lesson -- explaining what they did and why 
    Overview 
      • What 
      • presents the specific concept(s) and skill(s) to be learned 
      • read a stated objective for the lesson 
      • hear what the topic of the lesson is 
      • see what they will be able to do at the end of a lesson 
    Overview 
      • Why 
      • states a reason or a need for learning the skill(s) or concept(s) 
      • see how the lesson is related to the real world relate the lesson to their own interests 
      • discuss how the skill or concept can be applied to other subject areas 
      • see how the lesson relates to their deficiencies 
    Explanation
      • develops or explains the concepts and skills to be learned 
      • hear an explanation 
      • use manipulative materials to develop concepts and/or skills 
      • have class discussions 
      • see concrete examples 
      • watch films or filmstrips 
      • read explanations in textbooks 
      • interact with Computer Assisted Instruction program 
    Demonstration
      • probes students as to their initial understanding of concepts and skills 
      • answer teacher questions 
      • verbalize understandings 
      • model demonstrated processes 
      • generate examples and non-examples of a concept 
    PRACTICE
    Guided Practice
      • closely supervises the students as they begin to develop increased proficiency by completing one or two short tasks at a time 
      • read a paragraph aloud in a reading group 
      • complete one or two math problems in an assignment, while the teacher monitors their work 
      • complete an activity on the board, while others do the same 
      • activity at their seats, and the teacher monitors the work 
      • use structural analysis skills to orally decode new vocabulary words 
    Independent Practice
      • allows students to work independently, with little or no teacher interaction, to reinforce individual proficiency with concepts and skills 
      • complete seatwork assignments 
      • drill on basic arithmetic facts 
      • begin or complete homework assignments 
      • play games related to specific skills or concepts 
    Periodic Review
      • provides students opportunity to have distributed practice on previously covered content and skills 
      • demonstrate retention of previously learned concepts and skills 
    ASSESSMENT AND EVALUATION 
    Daily Success
      • checks students work each day and offers corrective instruction as necessary 
      • complete independent work at or above a given level of proficiency 
    Mastery
      • checks students work at the end of each unit of instruction 
      • demonstrate knowledge and application of concepts and skills at or above a given level of proficiency 
    MONITORING AND FEEDBACK
    (Provided throughout the lesson as needed)
    Cues and Prompts
      • provides students with signals and reminders designed to sustain the learning activity and to hold students accountable 
      • attend to signals and/or reminders 
      • continue working on assigned activity 
    Corrective Feedback
      • tells students whether their answers are correct, see or hear the correct answers, and are told why those answers are correct 
      • read correct answers aloud 
      • write correct solutions to math problems on board 
      • check spelling by comparing their answers to those on a transparency 
      • support their answers to reading comprehension questions by reading aloud from the text 
     
     
     
     

    The major features of Direct Instruction

    http://www.uncwil.edu/people/kozloffm/diarticle.html
     

    Direct Instruction grew out of the work of Siegfried Englemann and Carl Bereiter with disadvantaged children (Bereiter & Engelmann, 1966). Over the past 30 years, it has been developed for teaching elementary through secondary language, reading, math, higher-order thinking (reasoning), writing, science, social studies, and legal concepts (Adams & Engelmann, 1996; Kameenui & Carnine, 1998). Indeed, Direct Instruction provides complete K-6 curricula in reading and math. The teaching methods and materials have been rigorously tested in numerous experiments and field trials. This distinguishes Direct Instruction from other curricula and textbooks, which typically receive no testing before they are sold to schools and "tested" on children.

    Moreover, Direct Instruction was compared with 12 other models in the largest education evaluation ever conducted, called Follow Through (1967-1995; one billion dollars; 75,000 children in 180 sites), sponsored by the U.S. Department of Education and conducted by the Stanford Research Institute (Bock, Stebbins, and Proper, 1977; Watkins, 1997). Other models included the Behavior Analysis Model, the Florida Parent Education Model, and several models (which would be considered constructivist) that were language-oriented, student-centered, and cognitive-developmental--including the High/Scope cognitive curriculum, the Bank Street College Model, Open Education, Responsive Education, and the Tucson Early Education Model. Scores on the Metropolitan Achievement Test, the Coopersmith Self-Esteem Inventory, and the Intellectual Achievement Responsibility Scale, showed that Direct Instruction was superior both to controls schools and to every other model in fostering basic reading and math skills, higher-order cognitive-conceptual skills, and even self-esteem (Adams & Engelmann, 1996; Becker & Carnine, 1981).

    Finally, follow-up studies have been conducted with students taught with Direct Instruction. For example, Myer (1984) followed children (predominantly African-American or Hispanic) in the Ocean Hill-Brownsville section of Brooklyn who had been taught reading and math using Direct Instruction in elementary school. At the end of 9th grade, these students were still one year ahead of children who had been in control (nonDirect Instruction) schools in reading, and 7 months ahead in math. Similar results were found in a study by Gersten, Keating and Becker (1988). Former Direct Instruction students continued out-performing children who had received traditional instruction. In addition, Direct Instruction students have higher rates of graduating high school on time, lower rates of dropping out, and higher rates of applying and being accepted into college (Darch, Gersten, & Taylor, 1987; Meyer, Gersten, & Gutkin, 1983).

    The major features of Direct Instruction are as follows (Engelmann & Carnine, 1991; Gersten, Woodward, & Darch, 1986; Stein, Carnine, & Dixon, 1998).

    1. Direct Instruction focuses on cognitive learning--concepts, propositions, strategies, and operations (e.g., solving problems and writing essays). It is not rote learning. This is evident in the earliest Direct Instruction curricula for language, reading and math (Becker, 1971; Englemann, 1969).

    2. Curriculum development involves three analyses: the analysis of knowledge, the analysis of teacher-student communication, and the analysis of (student) behavior. The curriculum developer first analyzes a knowledge system (e.g., mathematics, literature) into logical classes and relationships. Next, these are transformed into the precise wording of teacher presentations (instructional communications) designed to be faultless; i.e., so logically clear that students will induce the proper generalizations and discriminations and correctly use the concepts, propositions, and strategies. Finally, the curriculum developer specifies activities of students (e.g., answers to questions, responses to math problems and story texts) that will indicate whether students have made the proper generalizations and discriminations, and correctly used concepts, propositions and strategies. The curriculum consists of teacher-student communications during tasks (e.g., first grade students write words that describe pictures) ordered into lessons arranged into skill tracks (e.g., picture comprehension) within levels (e.g., Reading Mastery II).

    3. Instruction teaches concepts, strategies and operations to greater mastery and generality than typically is the case. As Binder points out:

    (E)ducational programs will be more effective in the long run if they produce a more focused, but truly mastered, repertoire rather than a broad but fragile repertoire. The latter might be said to characterize the usual educational approach in America, which introduces but never ensures mastery of a broad range of skills and knowledge. (Binder, 1996, p. 179) Therefore, Direct Instruction focuses on big ideas (Kameenui & Carnine, 1998). Big ideas are those concepts, principles, or heuristics that facilitate the most efficient and broadest acquisition of knowledge. They are the keys that unlock a content area for a broad range of diverse learners... (S)tudents, from the brightest to the most challenged, are likely to benefit from thorough knowledge of the most important aspects of a given content area. (Kameenui & Carnine, 1998: p. 8) For example, big ideas in a Direct Instruction science curriculum include "the nature of science, energy transformations, forces of nature, flow of matter and energy in ecosystems, and the interdependence of life" (Kameenui & Carnine, 1998, p. 119). These ideas "are essential in building a level of scientific literacy among all students that is necessary for understanding and problem-solving within the natural and created world" (Kameenui & Carnine, 1998, pp. 121-122). In addition, big ideas foster generalization of knowledge to other areas, and are a context of prior knowledge to which students assimilate new learning.

    4. Concepts are not taught in isolation from each other. Instead, instruction involves strategic integration (Kameenui & Carnine, 1998) within and across subjects. For example, the concepts density, heat, and pressure overlap in a science curriculum. Instruction on each concept is a strand leading to a larger concept (e.g., convection cell) that integrates the strands. As a big idea, convection is illustrated with air circulating in a room, liquid boiling in a pot, and mantle, ocean and ocean-land convection (Kameenui & Carnine, 1998, p. 121). In other words, the aim is to help students acquire knowledge that is rich in detail, integrated (e.g., synthesizing math, science, writing and reasoning), and generative of new questions and activities.

    5. The analysis of knowledge (numbers 2-4, above) is used to create student-teacher communications that are "faultless" (logically clear) so that all students will:

    a. Grasp the concepts and their relationships; and

    b. Engage in activities (e.g., reading, solving math problems) that reveal understanding and provide practice.

    6. Lessons (e.g., 10 to 45 minutes) are arranged logically so that students first learn what they need to grasp later concepts. (Notice the connection with Precision Teaching's attention to component and composite skills.)

    7. Lessons (typically in small groups) are formatted so teachers know what to say to provide faultless communication, and what to ask that enables students to reveal understanding and/or difficulties. The strategy to help students get concepts (e.g., a balanced equation) is at first explicit, or conspicuous, so students learn to use the strategy themselves. In other words, Direct Instruction teaches students to think skillfully.

    8. Lessons (e.g., on reading) are followed by independent and small group activity (e.g., writing stories) to give students practice and generalize skills to new materials.

    9. Gradually, instruction moves from a teacher-guided to a more student-guided format. This is called mediated scaffolding (Kameenui & Carnine, 1998). The move to less scaffolding is achieved by teaching students problem-solving strategies, fading assistance, and introducing more complex contexts--to help students distinguish essential and inessential details (Becker & Carnine, 1981). In other words, Direct Instruction fosters independence and higher-order thinking.

    10. Short proficiency tests are used about every ten lessons to ensure that all students have mastered the material and to determine which concepts need firming. Frequent evaluation sustains the quality of instruction and students' education; it prevents the drift towards mediocrity or failure.

    In summary, Direct Instruction has nothing to do with training meaningless bits of behavior or coercing students into docility. It is a sophisticated way of: 1) determining what students need to succeed with meaningful material; 2) arranging the learning environment (e.g., the physical setting, curriculum, student-teacher communication, and peer relationships) so students receive what they need; and 3) helping teachers and students keep track of progress and difficulties so curriculum and instruction can be improved (accountability). Let us turn now to principles of learning that underlie Direct Instruction
     
     

    Direct Instruction: (cont'd)

    http://www.valdosta.edu/~whuitt/psy702/instruct/dirinst.html
    Robert Slavin's Model

    One of the components of Slavin's QAIT model of effective classroom practice is Quality of Instruction. The following is a brief overview of the instructional events that he includes in his version of a model of direct or explicit instruction (see Slavin, 1997).

    1. State learning objectives and orient students to lesson

    Tell students what they will be learning and why it is important (the more personal, the better.) Relate current lesson to previous and future lessons. 2. Review prerequisites Be certain students have the prerequisite knowledge or skills for the current lesson. This is one of the most important components of the overview or orientation phase of the lesson. 3. Present new material Presentation should have an organizational structure with many concrete examples and demonstrations
     

     

     
    Targets Cycle: ___

    Area of life-long learning:
     
     

    Cross-curricular competency:

    the intellectual process,  _________________________

    work methods,                _________________________

    the ability to collaborate with others,  _________________________

    to communicate efficiently and effectively, _____________________

    Competencies:              Evaluation: Criteria
    1. ESL To interact orally in English 
    The student reacts non-verbally to messages using strategies
    The student transmits an oral message using strategies
    The student maintains oral interaction using strategies
    Use of strategies
    1.Appropriate non-verbal reactions to the interaction situation 

    1.Use of appropriate functional language 

    1.Active participation in oral interaction situations 

    1.Creation of personalized messages appropriate to the situation 

    1.Correct use of functional language frequently employed in class, with proper pronunciation 

    2.  ESL To reinvest understanding of oral and written texts

    The student prepares to listen to and read a text using strategies
    The student understands an oral and written text using strategies
    The student carries out a meaningful task using strategies

    Use of strategies
    2.Oral, non-verbal, and written demonstration of understanding of key elements / overall meaning 

    2.Oral and written appreciation of the text and of English cultural products 

    2.Presentation of a personalized final product that follows the instructions for carrying out the task

    3. ESL  To write texts

    The student prepares to write using strategies
    The student composes a text using strategies
    The student revises his/her text using strategies

     

    Use of strategies
    3.Coherent message that is pertinent to the topic and the instructions given 

    3.Personalized message that is pertinent to the topic and the instructions given 

    3.Words spelled correctly as found in: explicit models and resources targeted to aid the carrying out of task,  open-ended models and resources targeted to aid the carrying out task 

    3.Application of the syntax and punctuation rules targeted for the task 

    3.Final product that takes into account the intended audience

    4.  trans-disciplinary competence
     
     
     
     
     

     

     

    Evaluation: cont'd

    Means: Material / technology:
     
     
     
     

      Stage 2: In class

    Preparing the task: Step 1 in class
     

    Role of the students- prepare to construct learning
    Role of the teacher - motivator
    Activity 1

    activating prior knowledge, linking,  brainstorming, mapping, questioning, giving meaning, motivating, ...


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    Activity 2


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    Carrying out the task: Step 2 in class
     

    Role of the students - actively constructing knowledge
    Role of the teacher - guide
    Activity __

    share and construct  new knowledge using strategies


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     Activity __

                     play, present, produce, ...


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        •    
     
     

    Assimilation - transfer of learning: Step 3 in class
     
     
     

    Role of the students - take stock of new knowledge
    Role of the teacher - coach
    Activity __
        • Reflection on the task, reasons for success and difficulties

         
         
         
         
         
         
         
         

        Activity __

        • self-evaluation

         
         
         
         
         
         
         
         

          

         Transfer - applying new knowledge to other areas

        • ?similar contexts
     
     
     
     
     
     
     
     
     
     
     
        • ?different contexts

         
         
         
         
         
         
         
         

         

     

         
         
         
         
         
         

           


         
         
         
         
         
         
         
         
         
         
         
         
     
     
     
     

    Stage 3: Teacher’s analysis of what took place

    (What questions would you, the teacher ask yourself after the task)

    Reflect on:
     
     

  •  the choice of the context
  • the pertinence of the procedures and models given the students (Adapted to the students?  Their language level?)
  •     the impact of peer editing on the quality of the final product
  •     the impact of pair work at the computer, ...
  •     the role of the student and the role of the teacher
  •     …

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     Ron Mastine